Saturday, July 26, 2014

The Catch 22 for Designers: Prior Experience Require

The big Catch-22 in the game industry is that to get a job you need experience and to get that experience, you need to get a job. It can be pretty frustrating for someone who wants to get a foot in the door.
So . . . if you don’t have “official” experience, CREATE YOUR OWN!
Picking up new skills is always a great idea. If you can, enroll in an accredited degree or certificate program where you not only learn the ins and outs of your chosen area (game programming, animation, game design, etc.) but can also create something that can go into your portfolio.
No matter what game job you want, you’ll need to show examples of your work and demonstrate that you have what it takes to do the job. The good news is that you don’t need to be employed or have a shiny new degree to create a portfolio. Create your own art, design a soundtrack or . . .create mods of your favorite games.
“Modding” means modifying software to design an element or perform a function that isn’t currently in the product. Many games, like The Elder Scrolls series, come with a mod editing tool that actually encourages users to create and share original content. Some games even provide source code for player experimentation and publishing.

Still others, like 18 Wheels of Steel, provide the non-programmed data (images, small code pieces and the like) in a simple archive. Modders take the game in directions that the developers may have never anticipated or didn’t have time or funding to create. Some games, like Neverwinter Nights, could never have been as successful as they are without a thriving Mod community, which is why a number of game companies openly support modding. In the case of Half-Life, a mod called “Counter-Strike” drove sales of the original software for years.

The Garden of Eden Creation Kit (GECK) allows you to edit and create game content for Fallout 3. The data is stored in files that are read directly by the game. The GECK allows you to build your own areas (towns, dungeons, etc.) and populate them with your own characters, creatures, items and storylines. Want a job at Bethesda Software, the developer and publisher of Fallout? Create a killer Mod and watch how quickly you’ll get the company’s attention!

The Valve Hammer Editor (known as Hammer) was the official mapping tool for the Goldsource engine, the engine that ran Half-Life and Counter-Strike as well as other pre-Source Valve games. The latest version is included in the Source SDK, for mapping under the Source engine (under which all newer Valve games run).
The Aurora Toolset (also known as the Aurora toolkit) is a set of software tools developed by BioWare for use with the Aurora Engine, the game engine first used in BioWare’s Neverwinter Nights. The toolset is included in the Windows version of the game, and allows players to create their own adventures. The tools include a visual tile-based terrain editor, a script editor, a conversation editor and an object editor. Use modding to show BioWare that you love the game AND understand the engine.

Neverwinter Nights - The BioWare Forum




UDK is Unreal Engine 3, a complete professional development framework. It includes all the tools you need to create great games, advanced visualizations and detailed 3D Simulations on the PC and iOS platforms.
Many game companies actually follow the mod communities and may approach the good modders for jobs. EA, for example, has a strong reputation of mining the Sims Modding communities.The good news is that you’re not helpless here, so roll up your sleeves and GET MODDING!

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