Wednesday, July 16, 2014

Food for thought: A bit about team work and social cooperation and success.

I was talking with a friend the other day and we were discussing how in a lot of the books, films, and even games we play the themes of inter-connectivity, cooperation and empathy are values that make life better so I was delighted when I read the Yves Guillemot's interview on Ubisoft's blog. 

One of the things that seems almost transcendent to me in life and in business is the idea that cooperation and team work make things better.

“We live in worlds that are systemic,” Guillemot says. He hones in on games’ potential to mimic the many different kinds of systems that are part of our daily lives – both natural and man-made – and the rules upon which those systems are built. “When we create games, it’s very important to recreate systems that we can interact with like it happens in our real life.” Open-world games offer players more choices, letting them do more of what they want, when they want, and all within an environment that responds in increasingly believable ways. Guillemot also notes that open-world games allow for more inherently social interaction, so that a player’s individual game can be influenced by the game’s community as they participate in a shared game world.

Nice going!

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